Lucifer

I was skeptical when I first heard of the new Lucifer show. It used to be rare to see a decent adaption of a comic book. For those who may not have known, Lucifer was a DC/Vertigo comic. The character was written/created by Neil Gaiman, basing him off of John Milton’s Paradise Lost. Mike Carey took over the character and wrote the entire 75 issue series run of the comic named after the main character, Lucifer. It was a phenomenal take on a classic tale. Continue reading

Great Comic Issues: Fantastic Four 502

At its best, the Fantastic Four is written as a family. Not a group of superheroes like the Avengers or Justice League. Not a group who came together to combat a world that doesn’t understand them like X-Men, Teen Titans, or Young Justice. No. The Fantastic Four is unique in the world of comics. At least, they should be. Quite a few writers don’t agree and write them as constantly saving the world or defeating the villain of the week like a normal superhero team. Continue reading

Fire Emblem Fates: Facts Surrounding the Controversy

A couple days ago, a controversy sprung up surrounding content within the game called Fire Emblem Fates. It involves two characters in the game, the male protagonist and a female character named Soleil. She is presented as a lesbian character (at least strongly implied she is one) who is very easily flustered around other women, to the point of fainting. Continue reading

Ravenloft Coming For 5th Edition

Ravenloft is returning to Dungeons and Dragons in a big way! Tracy and Laura Hickman, the creators of the original Ravenloft Module called… well… Ravenloft… , is helping Wizards of the Coast writer Chris Perkins with his latest release: Curse of Strahd. This signifies the first stand alone Ravenloft product (not counting the retroclones) since White Wolf’s product in 2003. Continue reading

Why is Valve hiring a Psychologist for game design?

In the job openings section of the Valve website, there is an opening for the position of Psychologist (Research/Experimental). The job description makes it sound like the position will be ultimately beneficial to the company and players, as the position is supposed to improve the game testing process, analyze data to improve on the overall experience of the customer base, research hardware, and offer analysis of the company’s finances in order to improve operations. The first duty the Psychologist has, however, is somewhat of a double edged sword for the gamer:  Provide relevant insight into human behavior in order to shape gameplay and customer experience. Continue reading