Dragon Age: Inquisition – What is known

There’s a lot of hype surrounding Dragon Age: Inquisition right now. And I mean, a lot. For those of you who are fans, you’re probably thinking ‘duh.’ It’s the final instillation of the trilogy. So, independent of the hype, what do we know? As it turns out, quite a bit.

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Character Races, Male and Female Available

  • Human
  • Elf
  • Dwarf
  • Qunari

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Confirmed Past Characters Returning

  • Varric Tethras
  • Morrigan
  • Cassandra Pentaghast
  • Flemeth

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Development Information

  • Frostbite 3 Engine
  • Speedtree Software Toolkit
  • Will be released on Xbox 360, Xbox One, Playstation 3, Playstation 4, and the PC
  • Environments will be reused less than in Dragon Age 2.
  • BioWare has worked on the game since March 2011, two months after the release of Dragon Age 2
  • Release date pushed back from late 2013 to 3rd quarter 2014
  • Development team focused on creating an open world, using Skyrim for inspiration. Mike Laidlaw, the creative director of Dragon Age: Inquisition, said that the game will not be a true open world but rather have a linear story.
  • Further refined combat system, focusing on preparation rather than button mashing.
  • Further refined romance system, moving away from gifts and focusing more on decisions and events.
  • Developers claim decisions from previous two games will have a great impact on the world of Dragon Age: Inquisition. They developed a program, Dragon Age Keep (soon to go into Beta Testing) to allow players to make the decisions without needing to replay the two games.
  • David Gaider, lead writer for the entire Dragon Age series, confirmed there would be a multiplayer aspect to the game.

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Dragon Age: Inquisition seems to have promise, taking to heart many of the issues fans had with the previous game. One thing that I found curious was the inclusion of female Qunari. On one hand, I think that gender/sex diversity will only add to greater options for the players. Though, I don’t think I’ve ever seen a female Qunari before. How does BioWare justify their absence until the third game? I am afraid that they might just throw them in there and act like they were always around.

The one thing BioWare does better than anyone else, in my opinion, is improving gameplay from game to game. While I may dislike story decisions they made (see Dragon Age 2: how not to make a sequel for example), I have never criticized how the gameplay progressed. And since the release date was pushed back almost an entire year, it’s obvious that this game is not being rushed.

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I want to believe in BioWare, they they would make the same old high quality story-driven games like they used to. But I was let down with the past two ones. Way, way, way too dark. I like my stories to be a little bit optimistic. Not… so deathy, you know?

If you’ll notice, I didn’t bother saying anything about the story… I guess that’s why I don’t think I have a good sense of it. Sure, there’s a civil war… but who are the good and bad guys? Can you take a side? What will the Inquisition do exactly? How does the tear in the Veil play a factor? Morrigan’s reappearance… is this a good thing or did she cause the tear? And what about Flemeth? What is her role in all of this chaos? There are enough unknowns to where I don’t feel confident about anything about it.

Though I’ll say this. Whatever the result, BioWare is trying their best. Gotta admire that, right?

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Unintended Consequence of the Next Generation

A recent report from the security firm Kaspersky Labs said there was an increase in hacking attempts against the Xbox One and the Playstation 4.  Coupled with every other game system and devices used for gaming, the report claims that approximately 34,000 attacks occur per day worldwide. The claim that I want to focus on is that the increase in hacking is concurrent with the release of the Xbox One and PS4.

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Video game consoles having online play was experimented on as early as the Fourth Generation with adapters for the Super Nintendo. We saw an expansion of that in the Sixth Generation with the Playstation 2  and Xbox having an internet connection. The Seventh Generation further expanded on it, making DLCs easily available on the Xbox 360 and Playstation 3. It was in the Seventh Generation that we saw a hint of the dangers when Sony was hacked and millions of customer’s personal information was stolen.

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We’re now on the cusp of the Eighth Generation of video game consoles. We’re seeing a further expansion of their online capabilities. We’re seeing a lot more options for online play (co-op and pvp)… to the point where the games that tended to not have online play suddenly will have some sort of online option. Microsoft wanted the Xbox One to always be online, a policy they thankfully reversed (though it is not clear how often it has to be online). Sony has the PS4 offer interesting online features like streaming  and/or sharing gameplay.

There is an implicit danger with greater online options. And we are seeing that with the increasing attempts to hack into these newer consoles. To be honest, I was taken off guard when I found out about it. Sure, it makes sense on one hand. The danger of being hacked, dealing with worms and viruses, or whatever else have you is a part of daily life with the internet. That’s why we all purchase software to help minimize the risk.

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If we are forced to have our video game consoles be “always connected” or “always on” like what is being pushed.. let’s face it, it’s only a matter of time… then we have to expect our console to be someday hacked. Having a system be always on and connected has to be an inviting target for any criminal out there.