Metal Gear Solid 5: Ground Zeroes (MSG5:GZ) is due to be released on March 18th, 2014 on the Xbox 360, Xbox One PlayStation 3 and PlayStation 4. Kojima Productions used the Fox Engine for this game, an innovative game engine that makes it easier to release games across multiple platforms. This game serves as a prequel for Metal Gear Solid 5: The Phantom Pain (MSG5:PP), release date unknown.
This article will give a general overview of the game, looking at what is known.
A 12 Minute Demo of MGS:GZ
Fox Engine: Gameplay versus Graphics
MGS5:GZ is the second game released using the engine. Hideo Kojima intended on using this game to highlight the open-world potential for the engine, as he explained on Twitter:
Can’t expect so much in graphic quality as GZ is open world game. More, I want you to experience the smooth maneuver of Snake anywhere you want. Worth replay value instead of just clearing the game just like the old days when you touched the game first time in your life. If we were to dev rail game on our FOX Engine, will result a pretty hi graphic quality game, but that won’t apply to MGS5. Maybe other title. You see FOX Engine is eligible to dev open world, linear or even sports game. The hardest part is the one I’m creating.
Kojima emphasized something quite interesting in twitter. Unlike a lot of 7th and 8th generation games, the developers focused on gameplay rather than graphics. It isn’t known if this is a limitation of the engine, meaning there’s a trade-off between how open the world is and graphics, or from time restraints.
Though as gameplay goes, MGS:GZ includes quite a bit of innovative features. First, there’s a virtual base that the player can design, allowing them to build custom weapons and items. In order to make the game more accessible, the player can access the virtual base from their smartphone, letting them play the game while away from the console.
Second, Kojima did his best to make the world as open as possible, giving the player nearly limitless possibilities. The player has greater control over how to accomplish the missions as well as the order to do the mission. As Kojima told the Official Playstation Magazine in March of 2013:
My ultimate goal is to give players even more freedom. Not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, or do you want to get there by plane, are you going to ride in a vehicle, or are you going to take a bike? Basically have all of these options available to the player.
Finally, the game has a day-night cycle. Time passes in the game in real time, though time can pass a bit more rapidly depending on the mode of transportation the player uses.
MGS5:GZ takes place in 1975, after Metal Gear Solid: Peace Walker (the 6th game of the series). The player controls Big Boss (Naked Snake). He is breaking into a Cuban prison camp, trying to remain undetected. His goal is to extract two agents who assisted him with a previous mission.
Kojima Productions promises MGS5:GZ will introduce a number of key plot elements that will bleed into the next game. It’s a very simple set up, guaranteed to become far more complicated as the story progresses.
Konami recently dropped the price of the game. It’s retail price of $29.99 for the Xbox 360 and the PlayStation 3. It can be downloaded for $19.99. The price of the game for the Xbox One and PlayStation 4, both for retail and download, for $29.99.
Puma collaborated with Konami, making interesting items for promotions. Hideo Kojima put up a number of pictures on his twitter account, showing these items off:
Custom Puma items are available on Konami’s webpage, though curiously only available on their Japanese site (along with a lot of other interesting products). Their English site only has the game. It is not known if there will be product placement of Puma within the game itself, or if this will be a promotion to accompany the game.
They do look pretty nice.
Game Informer reported the core missions could be completed in two hours. It’s treated as sort of a training game rather than a full game, getting them ready for MGS5:PP. It must be noted that Game Informer did not note any additional side missions which could give countless hours of gameplay.